Game Bot Detection Based on Avatar Trajectory

نویسندگان

  • Kuan-Ta Chen
  • Andrew Liao
  • Hsing-Kuo Kenneth Pao
  • Hao-Hua Chu
چکیده

In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generally, the gaming community disagrees with the use of game bots, as bot users obtain unreasonable rewards without corresponding efforts. However, bots are hard to detect because they are designed to simulate human game playing behavior and they follow game rules exactly. Existing detection approaches either interrupt the players’ gaming experience, or they assume game bots are run as standalone clients or assigned a specific goal, such as aim bots in FPS games. In this paper, we propose a trajectory-based approach to detect game bots. It is a general technique that can be applied to any game in which the avatar’s movement is controlled directly by the players. Through real-life data traces, we show that the trajectories of human players and those of game bots are very different. In addition, although game bots may endeavor to simulate players’ decisions, certain human behavior patterns are difficult to mimic because they are AI-hard. Taking Quake 2 as a case study, we evaluate our scheme’s performance based on reallife traces. The results show that the scheme can achieve a detection accuracy of 95% or higher given a trace of 200 seconds or longer.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Role of Avatar in Interactive Fictional World of Video Games

In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...

متن کامل

Solving Avatar Captchas Automatically

Captchas are challenge-response tests used in many online systems to prevent attacks by automated bots. Avatar Captchas are a recently-proposed variant in which users are asked to classify between human faces and computergenerated avatar faces, and have been shown to be secure if bots employ random guessing. We test a variety of modern object recognition and machine learning approaches on the p...

متن کامل

A Behavior Analysis-Based Game Bot Detection Approach Considering Various Play Styles

Yeounoh Chung et al. 1 An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. In order to cope with this problem, the proposed approach observes game playing behaviors of users and grou...

متن کامل

Automated Collection of High Quality 3D Avatar Images

CAPTCHAs are security tests designed to allow users to easily identify themselves as humans; however, as research shows (Bursztein et al. 2010) these test aren’t necessarily easy for humans to pass. As a result a new test, which requests users to identify images of real humans among those of 3D virtual avatars, is proposed that would create a potentially unsolvable obstacle for computers and a ...

متن کامل

Segmenting Brand Value Perceptions of Consumers in Virtual Worlds: An Empirical Analysis Using the FIMIX Method

Virtual worlds are emerging as a promising new channel for electronic marketing and brand-related activities. However, like Second Life. This paper examines the spectrum of perceptions of consumers of four major real-life brands (Armani, Dell, Mercedes and Hublot) that have established operations in Second Life. A survey was conducted using an avatar survey bot (n=1,039). Using the FIMIX-PLS pr...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008